The Kingdom of the Carmine Sea has a substantial military organised as described here. While part of the Salterri Imperium, there are a number of differences in military composition and doctrine, reflecting cultural and geographical differences, and local history in the regions that comprise the Carmine kingdom.
The basic military unit is the Tagma, equivalent to a Salterri Legion (one thousand men). The normal disposition of a tagma is:
- Four hundred and eighty infantry (thingmen)
- Four hundred and eighty archers
- Forty cavalry
The tagmata infantry are theoretically equipped with spear, shield and plate armour. Every man also carries a sword or axe. Swords are now the norm, but some clans prefer to fight with axes.
Archers are equipped with bow, sheaves of arrows, breastplates and helmets. Most archers also carry a sword or axe.
The infantry and archers are further subdivided into smaller units of 120 men each (a chyfta) commanded by a chyftan. Each chyfta is usually drawn from a single clan, except where a clan is too small to provide enough men.
- Archers are drawn primarily from the Sunder and Isling clans. Infantry – often referred to as highland infantry for this reason – are drawn mostly from the Jarrow, Dunnem and Cambra clans. Some infantry are recruited from Clan Horwik, but most of them aspire to join the navy.
- Cambra chyftans are wont to dispense with shield and spear and encourage their men to fight with longswords or axes only. Since the arrival of plate armour in the Jarrland military, there has been debate among even the more cautious chyftans about whether a shield is strictly necessary.
- The cavalry are armed with spears and bows and will usually dismount to fight. They function largely as scouts and mobile archers, although can be deployed in combat in a necessity. The terrain of Jarrland does not generally lend itself to mass deployment of heavy cavalry.
Duke Radber organised the Venn military into a similar structure, though no full tagmata have yet been raised from Vennland. There has been enthusiastic speculation on how to integrate men of Clan Anacta into the tagmata structure, although they tend to make reluctant soldiers.
Vennland has now started to produce cavalry, making use of saddle technology and training from Palas Caercia and horses from Requiem. In contrast to the auxiliary scouting cavalry attached to the Jarrland tagmata, the Venn cavalry is trained in discrete units and can in theory be deployed without infantry support.
The basic cavalry unit is the turma, which nominally amounts to one thousand men. In terms of command structure it is considered equivalent to a tagma. The tagma comprises:
- Sixty heavy cavalry (cataphracts)
- One hundred and eighty horse archers
- One hundred and eighty medium cavalry (myntata)
- Five hundred and eighty squires and men-at-arms
The cataphracts are equipped with full plate armour and their horses are also fully armoured, usually in lamellar. They are considered almost invulnerable while they remain mobile: their weaknesses lie in their small numbers and relative lack of manoeuvrability.
In support of the cataphracts are the horse archers, which aim to combine the traditions of Jarrland archery with the new equestrian mode in Vennland. While they shoot from the saddle, they are not yet as proficient as the steppe archers of the far north-west, and they tend to use their horses to adopt advantageous positions and shoot from a stationary position.
The third component are the myntars, who are equipped with plate armour, though often not to quite the same extent as the cataphracts. Their horses are largely unarmoured, making them more manoeuvrable. Their role is to guard the flanks of the cataphracts and pursue and harry retreating opponents.
In support of the fighting cavalry are a large number of servants and retainers, who outnumber the cavalry themselves. Their roles are varied, but care for the horses of their masters forms a large part of their duties. In theory, all squires and retainers are expected to be either trained in or receiving training in combat, but proficiency varies with age and experience, and perhaps half the total number are capable of making a useful contribution in battle.
Farridon infantry are organised identically to the Jarrland tagmata, with less variation by clan. Farridonian troops are almost exclusively human: while the Kornandon make good camp followers and administrators they are not usually deployed in regular formation. Tempestia produces a small number of infantry, with the majority of its military contribution being to the navy or aerial corps.
In theory, militia are raised along the same principles as tagmata infantry, although the quality and level of standardisation in their equipment is much lower than in the tagmata. Many lords maintain a stockpile of armour and weapons to equip men raised from their locality. Only in Jarrland are archers commonplace in the militia, and only in Vennland are there usually anywhere near enough mounts to equip scouts or cavalry.
Though still relatively small, the navy is the true pride of the Carmine military. The first ships were built to Qarimosi specifications, but they have been nearly continually modified ever since, influenced by ships from Guilder, AQUA and native ingenuity. New experimental features have been added so that by now, while they still resemble their Qarimosi ancestors, they have a distinctive design.
In particular, the Jarr warships have a large “castle” at the stern, which supposedly helps to repel boarders and allow archers to shoot down onto the decks of enemy ships at close range. The king is a keen sponsor of the navy, and both his uncle and the queen hold positions of authority at the admiralty. These are not sinecure positions and both of them take their roles seriously, having had a major influence over naval strategy, building and exploration programmes.
At present the fleet comprises twenty vessels afloat, each with a nominal crew of fifty, plus five in drydock to allow for cover in case of repairs or upgrades to the grand fleet. The ships are named as follows:
- Queen Amber
- King Aesa
- Royal Mark
- Blazing Duke
- King Ujval
- Lady Eirwynn
- Lord Eldin
- Pride of Jarrow
- Lady Carmine
- Furious Tempest
- Lady Ascended
- Painted Princess
- Jonas Rex
In drydock or under construction are also the following:
- Qzare Xiu Wandao
- Anguri the Martyr
- Empress Ignato
- Rock of Vestrin
The King Aesa, named for a legendary ancestor of the royal family, was the first flagship, although it has now been superseded by the Queen Amber, the personal ship of the Lord Admiral. The Queen Amber is recognisable by its size and extensive modifications: in particular it carries a high aftcastle and a particularly heavy ram.
It was rumoured the Qzare Xiu Wandao, while under construction, would be even larger than the Queen Amber. It was certainly the most expensive ship to have been ordered (albeit the precise cost of the Queen Amber is hard to determine given the number of modifications) but this may be due to a high level of decoration rather than tonnage. On launch the Qzare Xiu Wandao was found to be comparable in size to the modified Queen Amber.
The Vennland contribution to the navy included the following vessels:
- Qzare Xiu Hanyeo
- Pride of Hesting
- Lady Obsidian
- Great Mormaer
- Breathless Earl
- Prince Edwyrd
- Wave Dancer
- Summers' End
Notable among these are the Qzare Xiu Hanyeo, the sister ship of the Qzare Xiu Wandao, and the Summers' End, the personal ship of the half-islander captain Jogay Morris.
The Kingdom can now deploy a small contingent of aerial cavalry. Their precise capabilities are still under assessment.
The Burning LegionEdit
Four thousand men of the Calorum Burning Legion have been stationed in Jarrland since 415 to protect the followers of the Lord of Fire against persecution by Ascension worshippers. They maintain their own structure and officers but fight under the royal Jarrow banner.